StarCraft improved on its predecessor Warcraft II, which showcased two incredibly very similar playable factions, by introducing asymmetry involving the models and technologies available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered during the lesser-regarded 1996 SSI launch War Wind. The unit kinds available to Each individual race determine its racial identification. The Protoss can discipline effective and costly warriors and equipment, though the Zerg rely on sheer figures and speed to overwhelm their opponents.
We realized that our Terrans ended up destined to be rough and 무에타이 filthy. We realized we desired the Protoss to becomenot savage, exactly, but primal, and impressive. And we understood we desired the Zerg to swarm."